During the 3rd Session of the convention (Saturday afternoon) I joined in a game of Tow Hour Wargames FNG, hosted by Darby Eckles, the writer of the rules, and a THW contributing developer.
The game a based on a mission by a US Army platoon (run by the players), to go into a village that is under imminent threat of attack by Communist Forces (run by THW's Reaction System). They had to convince the locals to leave their homes and come under the safety of US Army protection.
The US forces entered the table in platoon strength from the NW and moved towards the village.
There were a couple of out of ammo rolls for the US soldiers; in the end, though, the three VC were quickly killed.
Shots were exchanged with the US forces come out on the better end. There was an exciting incident where a US soldier crossed the river under fire to get some villagers and bring them back. One to the villagers went to ground when they came under more fire, and the second one was swept away by the river. The US solder re0entered the water and rescued the man from certain drowning.
The Communist soldiers were still a threat, killing another soldier, and wounding several others. Still, the US had the upper hand. At this point the silent auction was ending, and people's attention started to wander. The session was drawing to a close, so Darby called the game. Tallying up the points, the US forces won a handy victory by saving most of the villagers; despite sereval KIAs and WIAs.
It was a fun game. I am biased, though, as I am a THW fan. Darby complained that he had forgotten some of his terrain, and some of the villager figs weren't finished. It didn't detract fromt eh experience, in the least. Everyone ahd a good time, and at least one player decided to go with FNG for his upcoming Vietnam project.